Thank you all for coming and we hope to see you all next year!
rogueintellect wrote:For example, why were the video tracks relegated to the smallest rooms on the map?
...the AMV Contest, which we were not aware had been shuffled to Live 3 until we had gotten near the front of the line for Live 1. The signage for that change was completely inadequate, and Live 3 was a poor choice for the contest, with a small screen, odd layout, and sunlight shining in from curtains that kept getting ruffled by someone's child (good parenting!).
The inconsistency with the prop size rule: When it is posted on the website under Weapons and Cosplay Props that NO prop be over 5' in any direction, that should mean that NO prop be over 5' in any direction. I'm 5'3", so when I pass Hidan cosplayers and Marluxia cosplayers with their scythes that are longer than I am tall, and not just by an inch or two? NOT HAPPY. Had I known there would be inconsistencies with this rule, I'd have pre-registered for the convention and brought the costume I wanted to enter in the Hall Costume Contest. The reason I DIDN'T was because of the 5' rule I thought would be enforced and the prop for it is 5'7".
Kirsehn wrote:Unfortunately, room designations are often a factor of what rooms are available at the venue. The VFCC complex is very busy, and Zenkaikon booked pretty much every space that was available in the VFCC and the Scanticon over the weekend. We're looking into various space options for next year, and I know we would like to have larger panel and video rooms, if possible.
Kirsehn wrote: I'm not sure if this is the switch you were referring to, but I know that the Saturday AMV contest was moved at the last minute because of the huge line for the Vic Q&A session. The Q&A was originally scheduled for Live 3, but there was no way all of the people in line would have been able to make it into the panel. (The length of the line was also causing hallway congestion from my understanding.) Live 3 was also the second biggest room, which was why the AMV contest was moved there. We can try to provide better signage/announcements for room changes for the future.
ladygrimmjow wrote:trying to tell what is on the 15 30 45 sometime even on the hour for the events on the opposite side of the sheet.
Kirsehn wrote:The prop size rule was 5' in any direction, and it was meant to be enforced. I did spend some time working at the VFCC Info Desk on Saturday (where the prop check was located), so I do know they were measuring and peace bonding props that were brought there. However, I suspect that some props never made it over to that station (such as, perhaps, the ones you saw). We can try to do better job of directing people to the peace bonding station, and making sure all staff know to direct someone to the station if they have a large non-bonded prop.
Bl2w wrote:This. I didn't find it to be incredibly difficult since I'm such a nerd that I remake the schedules of conventions after they're posted just for my own use, so I'm used to the whole 15-minute increment thing. But, for everyone's sake, I completely agree. Have the times below the panel name for next time, please (or something along those lines, at the very least)~ ^^;
Fallow wrote:Great convention!
Cons:
The floors were very dirty by Saturday and filthy on Sunday. Every step of the stairs had a layer of fuzz and detritus that looked in danger of rolling off starting an avalanche which would bury the unfortunate con-goers on the stairs.
Pros:
Everything else - really. 3000% improvement and a fantastic job by all the staff.
You took all of the previous con's complaints and addressed them.
Thank you! Your hard work is appreciated.
AnjitheBeast wrote:I enjoyed the con, I only have two things to comment on.
Usually when I go to a con I've preregistered for, I make a schedule and follow it meticulously. However this year I participated in the Zenkaicon LARP.
What proceeded is the highest compliment I can give: I proceeded to abandon my original schedule and spent most of my time at the LARP. My only complaint was that we had to keep stopping to let other stuff use the room. Fair, I'm sure but frustrating when we all want to see what crazy/awesome/hilarious thing was going to happen next.
Second point: The game room was wicked tiny. And when the brawl tournament started, one of the doors ended up being blocked.
Technowraith wrote:The only real grip i think people had was the vending machines in some of the entrances reached the capacities of their dollar bill slots (the machines only accepted coins, which people didn't have), and they weren't replenished sunday either. So between those two problems, many people were left irked at not being able to get a drink from the snack machines. More a venue problem then direct con related.
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